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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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devil21f.zip
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DEVIL21
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README.TXT
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1996-04-17
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22KB
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468 lines
Welcome to Devil, the Descent Editor for Vertices, Items and Levels.
____________________________________ _________________________
/ / / /\ /\ \ \ \
/________________/____________/_____/ \ / \_____\____________\_____\
\ \ \ \ \ / / / / /
\____ ___ \ _______\ \ \ / / /___ ___/ /
\ \ \ \ \/______\ \ \/ / / / / / /
\ \ \ \ \ \ || / / / / / /____
/ \ \ \ \ _______\ \ || / /\ / /\ / / \
/___\ \/_\ \ \/______\ \__/ /__\/ /__\/ /_______\
\ \ \ / / /
\_________________\____________\__________/____________/______________/
(thanks to Catalin-Andrei Stefanescu for the ASCII art)
This is the README.TXT for version V2.10
For further info refer to readme20.txt and docs/userman.doc
Mail address: ubdb@rz.uni-karlsruhe.de
Home page: http://wwwrzstud.rz.uni-karlsruhe.de/~ubdb/index.html
Devil is free software, and you are welcome to redistribute it under certain
conditions, therefore Devil comes with ABSOLUTELY NO WARRANTY;
for details see the file 'COPYING'. Some things are copyright from DJ
Delorie, for these see 'COPYING.DJ'. The graphics library is copyright
by Csaba Biegel; see 'COPYING.CB'. The CWSDPMI is copyright by
Charles W Sandmann, see 'CWSDPMI.DOC'. You get GNU-C with source-code on
nearly every ftp-site (for example ftp.uni-stuttgart.de).
!! Distribution with commercial or shareware programs is allowed but requires
!! notification of the author by mail or acknowledged email.
Devil is sponsored by the german magazine "PC PLAYER". They are
paying me some money to encourage further development of Devil :-)).
In return they asked me to be allowed to show up in the new
title screen. There is no other obligation. Devil IS STILL FREEWARE!
PC PLAYER can be reached by E-Mail at Devil@pcplayer.mhs.compuserve.com
ATTENTION:
There is a Devil Mailing list. Have a look at
http://www.sky.net/~sclouse
to subscribe.
I'm subscribed in this list, too, so please mail any questions about how to
use Devil to this list and not directly to me. I WON'T ANSWER ANY MAILS
EXCEPT FOR (USEFUL) BUG REPORTS!!! This is not very friendly but I get a lot
of mails like "I don't know how it works, please help me."...:-(
CONTENTS:
[0] THE VERSION NUMBERS.
[1] INSTALLING Devil
[1a] What do I need to run Devil ?
[1b] How to install this thing ?
[1c] Change your configuration
[1d] Devil crashes before the titlescreen appears.
[1e] Devil crashes after the titlescreen has appeared.
[1f] Virus Warnings with D.EXE.
[2] BUILDING LEVELS
[2a] Building a level.
[2b] Including the level in Descent (easy way).
[2c] Including the level in Descent/Compiling your own HOG-files.
[2d] Extracting the original levels.
[2e] Restoring the original Descent.
[2f] Copying macros.
[3] BUGS AND OTHER WELL KNOWN FEATURES
[3a] How many bugs I've to expect ?
[3b] Report a bug.
[4] FURTHER PLANS
[4a] Next weeks.
[4b] Next months.
[4c] Never.
[5] ONE OR TWO WORDS TO THE SOURCECODE
[5a] Why is Devil.INI so long?
[5b] Sourcecode itself.
[5c] Extending Devil.
[5d] Recompiling Devil.
[A] UPDATES
[0] THE VERSION NUMBERS.
Since version V1.0a Devil is numbered in the following way:
The full working, official release is called V1.0, V1.1 and so on.
The beta-testing versions are called V1.0a, V1.0b, V1.0c and so on.
Please spread this thing as wide as you can.
Minor updates and bugfixes will be called V1.01, V1.02...
[1] INSTALLING Devil
[1a] What do I need to run Devil ?
To run Devil you need the following things:
1. Descent 1 or 2 registered version (I won't release a editor for the
shareware version because the guys from Parallax don't want this).
2. A fast computer with coprocessor (the program isn't optimized in
any way yet, especially I do all the calculations needed for
plotting with floating point, so without a copro it's very very very
very slow, but you can try it with emu387 (is not included).
On a 486/66 it should be quite good).
3. A VESA-compatible graphics card.
[1b] How to install this thing ?
If you have the DevilXXX.zip file just pkunzip it with '-d' (IMPORTANT!!)
anywhere you want. This will create a directory Devil with several
subdirectories. Then start the editor from the Devil directory with
"Devil". Then you get in a self-explaining (well, at least I hope it)
configuration routine where you must enter your Descent 1/2 path and
choose your graphics card/resolution.
[1c] Change your configuration
To change the resolution and the other settings, start Devil with
"Devil /config".
[1d] Devil crashes before the titlescreen appears. Help?
If Devil crashes with a message like General Protection Fault or something
like this, try a clean configuration only with HIMEM.SYS from MSDOS. This
should work.
I don't know how to use Win95/Windows 3.1 and Devil but I know
that there are some guys who have managed to do this. Try a short notice
in the mailing list for help.
If you get no message and Devil just quits after you started it, it is
possible that Devil couldn't initialize the graphics mode. Then have a
look at the Devil.BAT file. There are some drivers mentioned. Perhaps you
can find one with a name which is similar to your card. Then change the line
set grx20drv=vesa
into
set grx20drv=<drivername>
Of course you must replace <drivername> with the name of the driver
(i.e. cl5426)
You can try to load a resident VESA-bios, too.
It is also possible that your graphics card cannot handle the resolution
which is currently set in the Devil.ini file.
[1e] Devil crashes after the screen has appeared.
Perhaps your level-file is corrupted. Try starting Devil with
Devil /new
[1f] Virus Warnings with D.EXE.
If you scan D.exe with a heuristic virus scanner it will detect something
(not a virus but code that might be used to program a virus). This is
NOT a virus but code inherent to the GNU compiler.
You can safely ignore this, it is not a virus. But if your virus scanner
detects a virus with normal (not heuristic) scanning the file is
infected and you have a problem.
[2] BUILDING LEVELS
[2a] Building a level.
Start Devil.bat. If it does some output and then returns to the DOS-prompt
see the previous sections.
If Devil has started, build an level. This is not an easy task, but
I'm sure you will see how it works.
See the doc-files for documentation. You can find them in the Docs
directory. The saved levels will be in the levels-directory (that's not very
surprising, I suppose).
[2b] Including the level in Descent (easy way).
Just copy your levelfile in the Descent directory and name it
LEVEL01.RDL (the 01 can be replaced by 01-27,S1-S3) (D2LEVA-1.RL2
for Descent 2). Descent will load this level automatically and replace
the original level.
[2c] Including the level in Descent/Compiling your own HOG-files.
If you want to produce your own missions (compilations of levels) you can
make your own HOG-files with the Mission Manager in Devil. You must store
the MSN/HOG-file produced from Devil in your Descent directory.
Descent will recognize these files and ask you which mission you want to
play.
[2d] Extracting the original levels.
Also done with the Mission Manager.
[2e] Copying macros.
If your friend has build some macros you want to include, just copy
them in your macros directory and start Devil.
[3] BUGS